3D character design is one of the most resource-heavy tasks in game production. It involves modeling, sculpting, texturing, rigging, and animation, all of which require experienced specialists. For small teams, this can be overwhelming. I wonder if it’s smarter to outsource such work to professionals who already have pipelines set up, or if it’s better to invest in training in-house staff over time. Which approach ends up being more cost-effective and leads to better quality overall in the long run?
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Benefits of outsourcing 3D character design vs. keeping it in-house
Benefits of outsourcing 3D character design vs. keeping it in-house
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In many cases, outsourcing character design brings clear advantages. By hiring experts who have already worked on major games, studios can instantly raise their production quality. DevotedStudios https://devotedstudios.com/ is one example where outsourcing covers not only the art itself but also structured management and feedback processes. Instead of overloading small teams, you bring in specialists with proven workflows. That’s why many projects choose external character pipelines instead of reinventing everything from scratch internally.